Malsys standard library
For simplifying work with Malsys before every processed input is "pasted" standard library. It defines few basic constants, L-systems (which can be inherited) and process configurations. Its source code is printed on this page.
Code listing 1: Standard library of Malsys
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | //============================================================================== // Malsys standard library. // Copyright © 2012 Marek Fišer // All rights reserved. //============================================================================== //------------------------------------------------------------------------------ // General Constants. //------------------------------------------------------------------------------ let pi = 3.14159265358979323846; let π = pi; // Malsys supports Unicode! Yay! let e = 2.7182818284590452354; //------------------------------------------------------------------------------ // Malsys specific constants. //------------------------------------------------------------------------------ // line cap values of SvgRenderer2D.LineCap property. let none = 0; let square = 1; let round = 2; // Polygon triangulation strategies of // ThreeJsSceneRenderer3D.PolygonTriangulationStrategy property. let fanFromFirstPoint = 0; let minAngle = 1; let maxAngle = 2; let maxDistance = 3; let maxDistanceFromNonTriangulated = 4; //------------------------------------------------------------------------------ // Abstract L-systems (for inheritance). //------------------------------------------------------------------------------ /** * Basic L-system with usual interpretations and correctly set branches. */ abstract lsystem StdLsystem { interpret A B C D E F G as DrawForward(8); interpret a b c d e f g as MoveForward(8); interpret + as TurnLeft(90); interpret -(x = 90) as TurnLeft(-x); interpret | as TurnLeft(180); interpret / as Roll(180); // switches meaning of + and - symbols interpret < as StartPolygon; interpret . as RecordPolygonVertex; interpret > as EndPolygon; set symbols startBranchSymbols = [; set symbols endBranchSymbols = ]; interpret [ as StartBranch; interpret ] as EndBranch; } /** * Basic 3D L-system with usual interpretations and correctly set branches. * Main difference between this and StdLsystem is in interpretation * of + and -. 2D Image must be in XY plane so + and - must do Pitch but in * 3D for pitch is better use ^ and & because it is more semantic. */ abstract lsystem StdLsystem3D { interpret A B C D E F G as DrawForward(8); interpret a b c d e f g as MoveForward(8); interpret + as Yaw(90); interpret -(x = 90) as Yaw(-x); interpret ^ as Pitch(90); interpret &(x = 90) as Pitch(-x); interpret / as Roll(90); interpret \(x = 90) as Roll(-x); interpret < as StartPolygon; interpret . as RecordPolygonVertex; interpret > as EndPolygon; set symbols startBranchSymbols = [; set symbols endBranchSymbols = ]; interpret [ as StartBranch; interpret ] as EndBranch; } /** * Just correctly set branches. */ abstract lsystem Branches { // to allow rewriter recognize branches and check context correctly set symbols startBranchSymbols = [; set symbols endBranchSymbols = ]; interpret [ as StartBranch; interpret ] as EndBranch; } /** * Just correctly set branches and polygons. */ abstract lsystem Polygons { interpret < as StartPolygon; interpret . as RecordPolygonVertex; interpret > as EndPolygon; set symbols startBranchSymbols = [; set symbols endBranchSymbols = ]; interpret [ as StartBranch; interpret ] as EndBranch; } //------------------------------------------------------------------------------ // Process configurations. //------------------------------------------------------------------------------ /** * Prints symbols to string. */ configuration SymbolPrinter { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container SymbolProcessor typeof ISymbolProcessor default SymbolsSaver; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect SymbolProcessor to Iterator.OutputProcessor; } /** * Renders symbols as SVG vector image. */ configuration SvgRenderer { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default TurtleInterpreter; container Renderer typeof IRenderer default SvgRenderer2D; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } /** * Renders symbols as lines from ASCII characters in hexagonal grid. */ configuration HexAsciiRenderer { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default HexaAsciiInterpreter; container Renderer typeof IRenderer default TextRenderer; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } /** * Legacy for backwards compalibity. */ configuration ThreeJsRenderer { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default TurtleInterpreter; container Renderer typeof IRenderer default ObjExporter3D; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } /** * Exports 3D model to OBJ file format. */ configuration ObjExporter { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default TurtleInterpreter; container Renderer typeof IRenderer default ObjExporter3D; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } /** * Special process configuration for processing inner L-systems. */ configuration InnerLsystemConfig { component Rewriter typeof SymbolRewriter; component Iterator typeof InnerLsystemIterator; component InterpreterCaller typeof InterpreterCaller; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; // this connection is virtual because LsystemInLsystemProcessor component // will be added to process configuration from main process configuration virtual connect __this__ to InterpreterCaller.LsystemInLsystemProcessor; } /** * Dummy L-system for processing ConstantDumper. * Usage: process Constants with ConstantDumper; */ abstract lsystem Constants { } configuration ConstantDumper { component Dumper typeof ConstantsDumper; } //------------------------------------------------------------------------------ // More process configurations for plugins. //------------------------------------------------------------------------------ /** * Renders symbols as bitmap image. */ configuration BitmapRenderer { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default TurtleInterpreter; container Renderer typeof IRenderer default GdiBitmapRenderer; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } /** * Renders iterations as PNG images and creates animation from them. */ configuration AnimationRenderer { component AxiomProvider typeof AxiomProvider; component RandomGeneratorProvider typeof RandomGeneratorProvider; component LsystemInLsystemProcessor typeof LsystemInLsystemProcessor; container Rewriter typeof IRewriter default SymbolRewriter; container Iterator typeof IIterator default MemoryBufferedIterator; container InterpreterCaller typeof IInterpreterCaller default InterpreterCaller; container Interpreter typeof IInterpreter default TurtleInterpreter; container Renderer typeof IRenderer default PngAnimationRenderer; connect RandomGeneratorProvider to Iterator.RandomGeneratorProvider; connect AxiomProvider to Iterator.AxiomProvider; connect Iterator to Rewriter.SymbolProvider; connect Rewriter to Iterator.SymbolProvider; connect InterpreterCaller to Iterator.OutputProcessor; connect LsystemInLsystemProcessor to InterpreterCaller.LsystemInLsystemProcessor; connect Renderer to Interpreter.Renderer; } |